// 创建一个 AudioContext 和 Audio
const ctx = tt.getAudioContext();
const audio = ctx.createAudio();
// 需要先设置event监听 再设置src 确保时序正确
audio.oncanplay = () => {
console.log("canplay called");
audio.play();
};
audio.onplaying = () => {
console.log("playing called");
};
audio.loop = true;
audio.startTime = 0;
audio.autoplay = true;
audio.src = "xxxx.mp3";
// 使用createMediaElementSource 从Audio对象创建一个音频源
const source = ctx.createMediaElementSource(audio);
source.connect(ctx.destination);
audio.onseeking = () => {
console.log("seeking called");
};
audio.onwaiting = () => {
console.log("waiting called");
};
audio.onseeked = () => {
console.log("seeked called");
};
audio.onpause = () => {
console.log("pause called");
};
audio.onended = () => {
console.log("ended called");
};
audio.onstop = () => {
// 跟 web 不同的事件
console.log("stop called");
};
audio.onerror = (err) => {
console.log("error called" + err.errMsg);
};
官方文档 更本没有声音。我用了 网络音频,用 createInnerAudioContext 没问题